Kinect
Huge disappointment here, because of circumstances that is not under my control, I didn’t got v2. So only v1 real experience for the moment.
- As I mentioned before we need some gestures. And we actually did this with some heuristic algorithms. What I can say. People are very different. It is very hard to extract unique characteristics of the gesture. Surprisely, too many gestures are actually conflict with each other. Next time I will probably try to apply some learning or tree based decision making technics.
Kinect 2.0
There were chances to get v2, so I downloaded SDK 2.0. Few interesting findings here:
- Skeletons now bodies. Also bodies now include interaction information. This is quite good.
- For some reasons there is no prebuilt gestures. Probably MS will include them next time.
- SDK now distributed as one package. Developer Toolkit bits are now included in main package.
D3
I tried to use D3. Well… I am not sure that I like it’s API. Some strange intersections with JQuery and AngularJS. I was using D3 to visualize joint points in Kinect. Looks quite nice, but also feels a bit slow. Probably this is by design.
Example snipped that I came up to ensure that all additions/removes/updates are rendered,
SolidWorks
I am on the final stage of my labs project for Lviv Polytechnic. I still hate API. But results looks much better.
Courses
I am doing https://courses.edx.org/courses/DelftX/FP101x/3T2014/info from edX. It does not take too much time and looks quite promising.