Tag Archives: Kinect

Interesting Findings #2


Huge disappointment here, because of circumstances that is not under my control, I didn’t got v2. So only v1 real experience for the moment.

  1. As I mentioned before we need some gestures. And we actually did this with some heuristic algorithms. What I can say. People are very different. It is very hard to extract unique characteristics of the gesture. Surprisely, too many gestures are actually conflict with each other. Next time I will probably try to apply some learning or tree based decision making technics.

Kinect 2.0

There were chances to get v2, so I downloaded SDK 2.0. Few interesting findings here:

  1. Skeletons now bodies. Also bodies now include interaction information. This is quite good.
  2. For some reasons there is no prebuilt gestures. Probably MS will include them next time.
  3. SDK now distributed as one package. Developer Toolkit bits are now included in main package.


I tried to use D3. Well… I am not sure that I like it’s API. Some strange intersections with JQuery and AngularJS. I was using D3 to visualize joint points in Kinect. Looks quite nice, but also feels a bit slow. Probably this is by design.

Example snipped that I came up to ensure that all additions/removes/updates are rendered,


I am on the final stage of my labs project for Lviv Polytechnic. I still hate API. But results looks much better.


I am doing https://courses.edx.org/courses/DelftX/FP101x/3T2014/info from edX. It does not take too much time and looks quite promising.

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Interesting Findings #1


Last few weeks at ELEKS I am playing with Kinect to help our UX team to implement exciting stuff they need. So my finding here:

  1. It is very easy to work with. No magic, just works. Easy to setup, easy to start.
  2. Kinect SDK is very nice. It has super abstraction of user skeleton as well as raw data. With skeleton it is very easy to implement cool gestures and funny interactions. It took me few days to get comfortable and implement basic stuff with WPF. Microsoft.Kinect.Toolkit and Microsoft.Kinect.Toolkit.Controls provide usable stuff like handling connection to the Kinect, showing skeleton and interaction.
  3. There are many libs that actually work with Kinect. OpenCV, OpenNI and others. Many cool experiments. I have not tried this yet, but it definitely on my todo list.
  4. I was quite disappointed not to find good control sets for WPF and Kinect. There are some controls in Microsoft.Kinect.Toolkit.Controls library, but they are not super polished. Animations, feedback effects, transitions are boring. What is even more disappointing is lack of high quality entertainment controls even just for WPF. For example carousel control. for WPF it is https://wpfcarousel.codeplex.com/ – damn, it looks 80th… Compare to dozens of HTMLcarousels.. And this moves us to next point.
  5. It might look funny, but it is quite easy to use Kinect with HTML. Idea is simple, you have application that actually connects to Kinect and you have static HTML page that talk though WebSocket to that application. You can implement logic on application side and just notify HTML app with changes or you can stream everything form Kinect to HTML page and implement logic in JavaScript. Anybody who concerned about performance of such solution, do not worry, it just works, even raw video(color) stream works fine without any lags. In Kinect SDK there is kinect.js and sample server that actually implement this, but it looks a bit overcomplicated, so I implemented my own, took me few hours of work.

Kinect 2.0

On next week I will have Kinect 2.0 on my hands. I will probably have much more interesting things, but for the moment here is it:

  1. Kinect 1.0 libs were only distributed though SKD download. For Kinect 2.0 many libraries are actually distributed though NuGet. No more Microsoft.Kinect.Toolkit.dll in real projects. Yay.
  2. Kinect 2.0 has gestures support built-in. It provides tooling to teach it with new gestures. I do not know if SDK will have some gestures built in, but this is good start. It uses ML instead of heuristics so possible it will work for not so obvious gestures. Gestures support is actually what I will research next week. Wish me lack.
  3. More points to track. For example it now tracks your big thumb.
  4. Better quality of the depth stream. I hope this will boost implementations of small gesture detection like sign language.


  1. MVVM is still hot. Also I tried MVVM Light and well… do not feel that it provides more value then it requires to learn. So probably next time vanilla MVVM.
  2. Open source WPF controls in general are very low quality. Many of them is not even on NuGet. After tons of HTML controls and frameworks it looks disappointing.
  3. WebBrowser control does not work with WPF layouts. Disappointing. Awesomium has issues with rendering in full screen at least on my computer. Actually I was not able to find solution that will be able to show local HTML and feel natural to WPF.
  4. Grid is quite ok, but for now CSS grid systems found a way better expression of such layouts. Syntax of CSS grids is more simple and less verbose.


It is first time I work for production AngualrJS. My findings could be naїve, but anyways.

  1. I was able to start quite fast. Two way binding, templates in HTML, ng- attributes looks dirty but they work.
  2. It is more or less easy to learn when you have template or example. For me it is very hard to remember all this directives and assumptions that AngularJS put on you.
  3. Looks like nice and free introduction course for AngularJS on CodeSchool.
  4. Hope AngualJS 2.0 will do better.
  5. There is no EventEmmiter built. Quite sad. And because of lack of normal modules you cannot use something that does not made with AngularJS in mind.


  1. I found amusing where Adelaide located. I failed even with continent.


  1. I tried to build mock screens with actual HTML. It uses Twitter Bootstrap and few other JS frameworks(e.g. ChartJS). It uses real links for navigation. And result looks very good. You need bower install before user. It even have responsive design! Examples screens in docx(sic!) format.
  2. Solidworks has very bad API for automation for .NET. Full of unobvious states magic strings and so on. And for the end methods with 27 parameters without default values and names like dX1, rQur and so on.
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